Definition

  1. 1 A frame drawn between two keys.
  2. 2 The part of a motion that decides how it feels.

See also timing, spacing, easing

Animation is not the art of drawings that move, but the art of movements that are drawn.

Pencil drawing of Norman McLaren Norman McLaren Animator · NFB · 1914–1987

Contents

Part III

The principles, for interfaces

The twelve animation principles, each as an interface example.

  1. 07 The twelve, translated The twelve principles of Disney's animators, each as an interface example.

Lab